I put this above Yanfly's Message Core as instructed, but it still scales icons in the Quest Journal (all windows) and the ItemActionCommand window (where the "use" command is displayed) despite the parameter being set to false. My Yanfly plugins are in the exact order listed on the site, so I know that isn't the reason. Any chance of a fix? Like the other commenter, I really need the text color changing option, because ironically Yanfly's <Text Color: x> notetag doesn't seem to be compatible with his own other plugins....... but yours is.
Suppose I should've just tinkered with it myself before posting... anyway, if anyone else needs a solution, change lines 631-639 to this
if (!this._iconOff) {
let pad = this.fontSize * 1;
let iconwidth = 32;
let sheet = ImageManager.loadSystem('IconSet');
let start = 0;
let frameH = Window_Base._iconWidth
let frameV = Window_Base._iconWidth
let perRow = 16
let adjust = false
and that should stop icons from autoscaling, but keep the color change codes working. It completely disables the scaling regardless of true/false though, so if you decide you want it back on, you'll need to revert this change. Just to be clear it isn't a fix for the toggle itself.
is it possible i could get an early early version of this before the icon implantation. it works exactly like i want however it displays certain icons that other plugins hide for some reason and I really only need the colors so that would fix my issue
Hello! Sorry to bother you again, i was setting the icon in menu, title etc
but using \I[x] code in Terms Tab. and the problem is that i cannot put that for options beacuse in Title screen will appear 2 icons instead of one
If the only way is set the customsheet icon in this plugin, well im using a custom iconSet with many many more icons and trying to set that the plugin seems cant read above a certain number of icon and they disappear in game
Hello, what you can try is to disable the title icons in the plugin parameters, then use the escape code \I[x] in front of all Title commands in dataBase Terms (New game, load game, etc...)
Good point... You could try to put the escape code directly in the 'True Continue Name' parameter, might work, otherwise an edit of the code will be required. *if you try that, an additionnal \ (like '\\I[x]) will be required since the param is a string
Hello! I've tried SRD Shaking Text Plugin and it will show the custom colors if my Plugin is above in the plugins manager. The only part that doesn't work is the gradient colors, SRD plugin will only show the second color of the gradient. This can't be fixed within my Plugin. Changes has to be made in SRD Plugin so it can call my plugin functions to use gradient colors.
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I put this above Yanfly's Message Core as instructed, but it still scales icons in the Quest Journal (all windows) and the ItemActionCommand window (where the "use" command is displayed) despite the parameter being set to false. My Yanfly plugins are in the exact order listed on the site, so I know that isn't the reason. Any chance of a fix? Like the other commenter, I really need the text color changing option, because ironically Yanfly's <Text Color: x> notetag doesn't seem to be compatible with his own other plugins....... but yours is.
Suppose I should've just tinkered with it myself before posting... anyway, if anyone else needs a solution, change lines 631-639 to this
and that should stop icons from autoscaling, but keep the color change codes working. It completely disables the scaling regardless of true/false though, so if you decide you want it back on, you'll need to revert this change. Just to be clear it isn't a fix for the toggle itself.is it possible i could get an early early version of this before the icon implantation. it works exactly like i want however it displays certain icons that other plugins hide for some reason and I really only need the colors so that would fix my issue
Hello! Sorry to bother you again, i was setting the icon in menu, title etc
but using \I[x] code in Terms Tab. and the problem is that i cannot put that for options beacuse in Title screen will appear 2 icons instead of one
If the only way is set the customsheet icon in this plugin, well im using a custom iconSet with many many more icons and trying to set that the plugin seems cant read above a certain number of icon and they disappear in game
Hello, what you can try is to disable the title icons in the plugin parameters, then use the escape code \I[x] in front of all Title commands in dataBase Terms (New game, load game, etc...)
i was thinking that , but how i can put an icon for the true continue in this case ? or i need to leave it xD
Good point... You could try to put the escape code directly in the 'True Continue Name' parameter, might work, otherwise an edit of the code will be required.
*if you try that, an additionnal \ (like '\\I[x]) will be required since the param is a string
you right! i didnt think about the true continue name.. haha what a fool i am its work! thanks
I feel like I'm doing something wrong because none of this is working for me.
Could you maybe try and make it compatible with SumRndmDde's ShakingText Plugin?
Hello! I've tried SRD Shaking Text Plugin and it will show the custom colors if my Plugin is above in the plugins manager. The only part that doesn't work is the gradient colors, SRD plugin will only show the second color of the gradient. This can't be fixed within my Plugin. Changes has to be made in SRD Plugin so it can call my plugin functions to use gradient colors.
Alrighty, thank you for the reply! =]
Best TextColorAddon plugin that can be used everywhere :D
Very nice!