TSR_MoveEvent v1.0.7
TSR_MoveEvent » Devlog
First update!
Push / pull event:
- Better transition for pushing and pulling, the player will walk shortly to get closer the the movable event.
- Player and movable event will walk the same speed defined by the event speed tab.
Pick up event:
- Player walk on the tile of the event when picking it up, making a better transition.
- When throw/drop an event while facing an impassable tile, the event will drop on the tile behind (or one of the sides if behind isn't free).
Files
TSR_MoveEvent.js 47 kB
Mar 14, 2021
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TSR_MoveEvent
RMMZ and RMMV plugin
Status | Released |
Category | Assets |
Author | TSR |
Tags | pick-up-and-throw, push--pull, rmmv, rmmz, RPG Maker |
More posts
- TSR_MoveEvent v1.4.586 days ago
- TSR_MoveEvent v1.4.3Mar 31, 2023
- TSR_MoveEvent v1.4.2Mar 23, 2023
- TSR_MoveEvent v1.4.1May 03, 2022
- TSR_MoveEvent v1.4.0Oct 28, 2021
- TSR_MoveEvent v1.3.8Sep 23, 2021
- TSR_MoveEvent v1.3.7Sep 02, 2021
- TSR_moveEvent v1.2.7Jul 28, 2021
- TSR_moveEvent v1.2.6Jun 04, 2021
- TSR_moveEvent v1.1.6May 16, 2021
Comments
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Can it be tied to a switch so its a learned skill?
Hello, it work with event comment tag which are specific to the event page, so yeah you could do something like that. Example: when the event is on page A (no tag), the player can't move it, then you switch it to page B (which has the tag), and now player can move it... But I might think of something better for further version, stay tune!