Hi, I bought this a while ago when I was just getting started and I love it but, now that I'm fleshing out my game more I've noticed a few issues. First, Big/Small/4 Leg/No step tags don't seem to have any impact on actors or events whatsoever. All steps print the same size regardless, and yes my map is tagged appropriately.
Second, you say that more blocks can be added to the sprite sheet, but isn't this rather useless considering you can only have a maximum of 8 Anim parameter entries? I thought it would be fairly straightforward to add more, but the code is all in a big jumble at the bottom of the js, and I don't feel comfortable attempting to modify it. If there is an easier way to add more Anim entries that I've overlooked, please let me know.
Third, this is merely an observation I'm not sure could even be fixed, but when tiles are marked with a star to appear above the player, footstep animations still appear cut off/sticking out from any side that isn't also a star tile due to the offset of the anim. The only workaround for this that I can think of is using straight step + making sure the anim doesn't go below the actor's position on any given tile, but it ends up looking unappealing. I can't even make a separate, trimmed version of the affected footstep just for those star tiles because it would be wasting one of the precious 8 Anim blocks...
Hello again, no special setup are needed apart from the map notetag. I hope you didn't literally wrote: <foot step regions: 1, y, z> ?? If you just set one region, you do: <foot step regions: 1>, if more than one region will do footsteps, than you add more region ids like:
<foot step regions: 1, 2, 3> (for region ids 1, 2 and 3)
If the map notetag isn't set correctly, the actor notetag won't do much.
Hope that help.
For further support, I suggest you go to the rpg maker web forum or join my discord.
Hello! Is there a script call to force a animation to play? I have a sprint mechanic and want to play a dust animation every 2-3 steps. Thank you in advance.
Yeah, this is unfortunate, and would be a much appreciated addition if the author is still maintaining this plugin. I would attempt a compatibility patch for Visustella 8 direction movement myself, but the code is obfuscated, and understandably since this is a paid plugin.
Another welcome update would be tileset notetag usage, instead of having to tag every single map.
TSR, you still around and have any time to spare to help us out?
does your plugin work on looping maps on MV? We are currently working with an other plugin, but the foodprints disappear on looping maps when the player passes the koordinates round about X 8 and Y 6. So if your plugin doesnt have this bug, we may change.
Hello. It seems to do something similar with my plugin too.
After running some tests, I can tell that the footsteps doesn't disappear, but are kind of teleported to the other side of the map as it scroll. That will require some rewriting of the scroll update method of the foot steps sprites. I'm a bit busy right now, but I might correct that in my plugin, later. Thanks for reporting, though. Regards.
I don’t need to ‘look’ at anyone code to do that. It’s just that I don’t see the use for it.
You don’t have to set a whole area with a region, but with multiple region ids. This is actually very versatil and won’t interfere with other uses of the same region ids.
Like, if you have a snow area where you use regions 1, 2 and 3 for whatever purpose; just set those regions in the footstep map notetag, and cover the remaining snow tiles that aren’t region 1, 2 or 3 to region 4 (which you add to the notetag too).
That said, I can easily add a parameter to choose between region or tag. But that will have to wait a bit cause I won’t have access to my computer for a couple days.
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Hi, I bought this a while ago when I was just getting started and I love it but, now that I'm fleshing out my game more I've noticed a few issues. First, Big/Small/4 Leg/No step tags don't seem to have any impact on actors or events whatsoever. All steps print the same size regardless, and yes my map is tagged appropriately.
Second, you say that more blocks can be added to the sprite sheet, but isn't this rather useless considering you can only have a maximum of 8 Anim parameter entries? I thought it would be fairly straightforward to add more, but the code is all in a big jumble at the bottom of the js, and I don't feel comfortable attempting to modify it. If there is an easier way to add more Anim entries that I've overlooked, please let me know.
Third, this is merely an observation I'm not sure could even be fixed, but when tiles are marked with a star to appear above the player, footstep animations still appear cut off/sticking out from any side that isn't also a star tile due to the offset of the anim. The only workaround for this that I can think of is using straight step + making sure the anim doesn't go below the actor's position on any given tile, but it ends up looking unappealing. I can't even make a separate, trimmed version of the affected footstep just for those star tiles because it would be wasting one of the precious 8 Anim blocks...
Have a bug, when using custom parameters, wet step encounters an error, and block 0 in the animation does not display footprints.
Can this plugin generate sound when there are no footprints?"
Hello. I guess you could set a foot print without image, so the prints are invisible and only the sound is played.
Can actors change their sound steps? Like, having different sounds when walking on water compared to walking on snow
Are there any plans to make this compatible with the Rosedale Collision Altering plugin from Chaucer?
Is it possible to have 2 types of footsteps in the same region? Like if my party has a human and an animal in it?
Yes, it's possible. There's actor notetags for that.
Check the instructions.
I purchased the plugin but it's not working. I have a bunch of tiles set to region 1.
In the map note I have: <FOOT STEP REGIONS: 1, y, z>
On the actor note I have: <BIG STEPS>
No footsteps are rendering. It would help if there were more instructions for setting this up because I don't know how to begin. Thanks.
I also tried the actor note: <FOOT STEP: 1> and nothing is rendering.
The plugin is installed and activated, and the sprite sheet is in the /img/system folder
Hello again, no special setup are needed apart from the map notetag.
I hope you didn't literally wrote: <foot step regions: 1, y, z> ??
If you just set one region, you do: <foot step regions: 1>, if more than one region will do footsteps, than you add more region ids like:
<foot step regions: 1, 2, 3> (for region ids 1, 2 and 3)
If the map notetag isn't set correctly, the actor notetag won't do much.
Hope that help.
For further support, I suggest you go to the rpg maker web forum or join my discord.
Regards
Hello!
Is there a script call to force a animation to play?
I have a sprint mechanic and want to play a dust animation every 2-3 steps.
Thank you in advance.
And would it be possible to implement a global terrain tag for every animation?
It is a little bit tedious to set the tags for every map.
~Rakon
its not work for diagonal : /
Yeah, this is unfortunate, and would be a much appreciated addition if the author is still maintaining this plugin. I would attempt a compatibility patch for Visustella 8 direction movement myself, but the code is obfuscated, and understandably since this is a paid plugin.
Another welcome update would be tileset notetag usage, instead of having to tag every single map.
TSR, you still around and have any time to spare to help us out?
i cant sry
Hi Frog,
does your plugin work on looping maps on MV? We are currently working with an other plugin, but the foodprints disappear on looping maps when the player passes the koordinates round about X 8 and Y 6. So if your plugin doesnt have this bug, we may change.
Hello. It seems to do something similar with my plugin too.
After running some tests, I can tell that the footsteps doesn't disappear, but are kind of teleported to the other side of the map as it scroll. That will require some rewriting of the scroll update method of the foot steps sprites.
I'm a bit busy right now, but I might correct that in my plugin, later.
Thanks for reporting, though.
Regards.
That sounds awesome! Please give us a short hint, when you are done. Thank you!
hi frog, can we not use the region? can we use the tile tags?
Hello, only region id. But, why would you favor tag over regions?
because I want to set regionID for other purpose , I cannot set the whole grass/snow/water area to a regionID only for the footstep purpose.
Can you take a look at MOG_footstep.js code and set the footstep by tile tag?
I don’t need to ‘look’ at anyone code to do that. It’s just that I don’t see the use for it.
You don’t have to set a whole area with a region, but with multiple region ids. This is actually very versatil and won’t interfere with other uses of the same region ids.
Like, if you have a snow area where you use regions 1, 2 and 3 for whatever purpose; just set those regions in the footstep map notetag, and cover the remaining snow tiles that aren’t region 1, 2 or 3 to region 4 (which you add to the notetag too).
That said, I can easily add a parameter to choose between region or tag. But that will have to wait a bit cause I won’t have access to my computer for a couple days.
ok ok , i can wait for it!!
Can you reply this when you done? I will try it out as soon as I can!
Done
easy to install, works almost instantly with little setup process. 5/5
Thank you! ;)
What setup process is required to do the most basic function?