I've added parameters for the floor mirror settings. Now you can set the x and y offset of the floor reflection relatively to the character, change the reflection sprite angulation, blur effect intensity and opacity. The floor reflection sprites now comes with a slight asynchronizated pulsation animation to mimic water movement; it can be enable/disable with a parameter.
Additionnaly, the plugin provide a map notetag, so specific floor mirror settings can be attributed to some maps. The settings specified by the map notetag will overide the parameters settings in the map having the notetag.
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